Is there a way to set the face limit to speed things up?

3 replies [Last post]
jneilon
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Joined: 02/02/2014

Is there anyway of specifing the upper limit of the face count to skip any steps. I am working with 100 million poly objects and I just need them all to be under 10 million but it takes like 15mins each time.

I love this program FYI it just saved me a job I am working on.

jneilon
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Joined: 02/02/2014

oops forgot to mention I am using the latest version of Balancer.

JackJack
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Joined: 04/18/2009

Thank you for using Balancer.

Simplifying the mesh from 100 million triangles down to 10 millions is what most of the time Balancer spends. Simplifying from 10 millions down to the smallest mesh is considerably smaller, even less than 10% of the whole process. So we do not provide such an option.

The future version with multi-threaded simplification will provide significant speed up.

jneilon
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Joined: 02/02/2014

Great thanks.