Atangeo Products
Balancer is a fast, efficient and easy to use tool for optimizing 3D polygonal models.
Polygon Reduction
Balancer utilizes a high quality, high performance polygon reduction (aka polygon simplification or decimation) to preserve the visual appearance of your model. Polygon reduction is computed for all possible levels of detail (LOD) in one shot. This entire LOD hierarchy allows you instantly pick a required optimized model that gives the best trade-off between visual appearance and the number of triangles.
Rendering Performance Optimization
Modern graphics hardware and rendering applications utilize memory and vertex cache to dramatically speed up rendering and geometry processing. To make your models benefit from this, Balancer features a fast and efficient triangle reordering.
Screenshots
Features
- High quality, high performance mesh simplification
- Construction of the entire LOD hierarchy in one shot
- An advanced user interface to instantly select an optimized model with the desired number of triangles
- Texture coordinates preservation
- Normals can be either preserved or recomputed
- Preservation and simplification of the model boundaries
- Boundaries defined by discontinuities of materials, layers, texture coordinates are supported
- Visualization of boundaries
- Joining of vertices given a user-specified threshold
- Joining of normals and texture coordinates to eliminate corresponding false boundaries
- Effective, high performance mesh stripification
- Fast and intelligent triangle reordering for best
visualization performance
depending on your rendering method - Target rendering methods are
triangle strips, general rendering, array/buffer/index based rendering - Supported 3D formats:
Wavefront (.obj) - Supported image formats:
JPEG, PNG, TIFF, BMP, PPM, PBM - Supported operating systems:
Windows XP, Windows Vista, Windows 7
Versions
In addition to the main version, Balancer has these two variations.
- Balancer Demo
is an evaluation version. It is fully functional except for saving. - Balancer Lite
is a free version. It is fully functional but works with small meshes only.
The limits for a single mesh are 15000 triangles and 10000 vertices.If your entire model is large but has many small independent meshes or layers, you can still use Balancer Lite. Before loading your model, enable Balancer to split the model into independent meshes in Tools | Options | Importers | Wavefront .obj.
Balancer Lite can be used for non-commercial purposes in non-business, non-commercial environment only.
Commercially, 30 days evaluation period applies.

