Hi,
we are currently evaluating Balancer, to create reduced-polycount LOD-levels for our in-game models.
However, the memory footprint for the complete LOD-chain is quite important for us. Since we render
using triangle lists during runtime, the ideal solution for us is when the LOD-levels contain only
vertices from the original mesh. (Vertices not present in the original mesh are never generated.)
Thus we would like to store only the following:
- a vertex buffer, storing the original vertices of the model