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Please post your questions, requests, reports here.

Is there a way to set the face limit to speed things up?

in

Is there anyway of specifing the upper limit of the face count to skip any steps. I am working with 100 million poly objects and I just need them all to be under 10 million but it takes like 15mins each time.

I love this program FYI it just saved me a job I am working on.

register?

in

What am I missing? I just paid for the license and there is no way to input it into the demo program which is already loaded on my Mac.

ThanksS

Frank trocino

37.5% the lower limit for reduction?

in

I'm trying out the product and assumed there wasn't a lower limit to how much you could reduce a model, but during my testing it seems I can't get results lower than 37.5% (339,000 triangles to 127,000) when I build a lower level of detail. Is there a way to reduce the mesh further?

Thanks,
Brad

Tools greyed out

in

I am new if you can not tell, anyway when I go to the tools menu everything is greyed out and I can not select anything, what should I activate first.
Thanks Brett

Big and CLEAN mesh

in

Hello.
i have very big files with around 50Mil (200mil max) trias, can it Balancer handle ?

and most importaint is how "clean" is mesh from typical errors like non-manifold topology, High valence vertex, and another problems from photogrametry "scans" cannot test it on my own mesh.......

OSX 10.6.8 Questions...

in

Hey guys...

thank you for this GREAT tool. I have a few questions or maybe even requests for the OSX Version.

1. Balancer NEVER remembers ANY settings of the window size or if it was last opened full screen and such!?
2. It doesn't remember any directory path!?
3. It does not remember any tool settings (i.e. show tex boundaries, show normal boundaries, ...)!?

Those simple things alone would make my life complete ; Wink Innocent

One more thing... I recorded random crashes on OSX when loading OBJ files exported from Modo 501!? Any clue what could be the reason for that?

Regards,

Interesting behaviour

in

I have pack of models. When I loaded them into ballancer, it not allowed me to decimate cca under 40 percent (from 28k poly to 12k poly). I found out, that if I load these models to 3dsmax and export again, ballancer allows me to go easily on 200 poly, with 2k poly still good quality. I really dont understand, why reimporting these meshes alowed better decimation. Any idea? It is not general rule, I tryed on other models and no effect.

How do I weld or join vertices?

in

Let me start by saying I'm not a 3d modeler, and I very new to this.

I'm trying to use balancer to create LOD's of Daz3d figures, and I notice someone from Atangeo mention in this thread: http://forum.daz3d.com/viewtopic.php?p=2006305 to use "weld groups" and "join vertices" to close off seams and gaps in a decimated model.

How exactly do I do this? I see it mentioned in some menus but I have no idea what to do.

The model decimated beautiful but when I look at it it has definitive seams in certain places (usually where joints meet, like elbows, crotch, knees).

Reduced models not syncing with textures

in

I bring a 253560 face model and reduce it, have tried various reductions, and update normals then save in the same OBJ folder but with a different name. Have tried saving it different folder as well.

My work flow is exporting a model out of MindCad (OBJ) then into Rhino to check for textures then save as OBJ.

I did see posts on redirecting the .mtl file which wasnt really clear. I did open the .mtl file but saw no reference to location. How does the mtl file work or how does Balancer do the whole redirect thing with textures?

Thanks

Dave

Do reduced objects keep the exact same topology every time?

in

Hi. I was wondering when reducing an object, does it keep the exact same arrangement of polygons everytime you reduce it?

FOr example, if I import a model and reduce it to 10,000 polygons, and then import the high ply model again and reduce it to 10,000 polygons, will the polygones be in the exact same place as before?

The reason I'm asking is because I have a really high polygon character model that has lots of facial morphs. I thought I would reduce the model each time with a different face morph for blending purposes.

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